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pixi.js / examples / example 19 - Normal / index.html
@Mat Groves Mat Groves on 14 Feb 2014 1 KB Merge dev
<!DOCTYPE HTML>
<html>
<head>

	<title>Sprite Batch</title>
	<style>
		body {
			margin: 0;
			padding: 0;
			background-color: #000000;
		}

		.rendererView {
			position: absolute;
			display: block;
			width: 100%;
			height: 100%;
		}
	</style>
	
	<script src="pixi.js"></script>
	<script src="../../bin/pixi.dev.js"></script>
	<script src="NormalMapFilter.js"></script>
	

</head>
<body>

	<script>
	
	var viewWidth =  500;
	var viewHeight = 500;

	// Create a pixi renderer
	var renderer = PIXI.autoDetectRenderer(viewWidth, viewHeight);
	//renderer.view.className = "rendererView";
	
	// add render view to DOM
	document.body.appendChild(renderer.view);

	// create an new instance of a pixi stage
	var stage = new PIXI.Stage(0xFFFFFF);

	// create a background texture
	var pondFloorTexture = PIXI.Texture.fromImage("1223-normal.jpg");
	// create a new background sprite
//	var pondFloorSprite = new PIXI.Sprite(pondFloorTexture);
	//stage.addChild(pondFloorSprite);

	
	
	var filter = new PIXI.NormalMapFilter(pondFloorTexture);

	var sprite = PIXI.Sprite.fromImage("heineken-names-small-30262.jpg");//(pondFloorTexture);

	sprite.filters = [filter];
	stage.addChild(sprite);


	var tick = 0;
	requestAnimationFrame(animate);

	function animate() 
	{
		
		
		// increment the ticker
		tick += 0.1;
		
		var mouse = stage.interactionManager.mouse
		//console.log(stage.interactionManager.mouse);
		filter.uniforms.LightPos.value[0] = mouse.global.x;
		filter.uniforms.LightPos.value[1] = mouse.global.y;
		// time to render the state!
	    renderer.render(stage);
	    
	    // request another animation frame..
	    requestAnimationFrame( animate );
	}

	</script>

	</body>
</html>